'The Business Game' developed by PIXELearning
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Demos & Walkthrough

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The Business Game Demo
– please click here to be given a virtual ‘introduction’ to The Business Game by Jennifer the in-game business mentor. Jenny will show you around the virtual office and will explain how the simulation is played.

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The following sections depict each of the key screens from within the game and explains what the students need to do. This should assist you in recognising where in the game each student has reached so that you can help them if required.

NB! Don’t forget that the game has in-built instructions for learners. These can be accessed by their clicking upon the ‘INSTRUCTIONS’ button which is located at the top right hand side of the interface at all times.

The following text serves to describe each of the game’s five ‘stages’ to ensure that teachers are able to recognise them and that they are familiar with what their students are required to do in each.

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Stage 1: Introduction to the scenario and learning the interface

This stage has been designed to allow students to quickly get familiar with the interfaces within the game such as, for example, the PDA, PC and plasma screen.

When students click on the plasma screen and then click on the stage 1 icon they will see a series of graphical buttons which depict and give access to each of the game’s main screens.

Under each graphic there will be shown either a tick or a cross (see image below) which shows the student whether they have visited this particular interface.

Business Game Screenshot

Once the student has visited all of the interfaces they are then free to progress to stage 2 by simply clicking on the button (entitled ‘START STAGE 2’) from within the ‘stage 1 interface of the plasma screen.

Business Game Screenshot

Our pilot testing has found that students were surprisingly adept at mastering the game’s interfaces and we don’t expect that teachers will find this to be a problem.

Not withstanding this it is recommended that all students make use of the optional introduction and that teachers play through the game at least once beforehand to ensure that they themselves are familiar with it in case any problems do arise.

NB! Remember that in order to progress from one stage to the next, students need to return to the appropriate interface of the plasma screen and click on the relevant
button.


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Stage 2: Carry out market research

This stage requires the learners to review the market research results for the five different product ‘ideas’ from which they then have to select one.

The Stage 2 interface of the plasma screen depicts the five products from which the students can choose from and has two buttons.

The first button is entitled ‘GO TO MARKET RESEARCH’ and will take the learner to the market research folder. This is also accessible from the main office screen.

The second button is entitled ‘CONFIRM PRODUCT & GO TO STAGE 3’. Once the learner has chosen the product that they want to make and sell (by clicking on that product icon in the plasma screen stage 2 screen) they then have to type a short explanation of why they chose that particular product.

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Stage 3: Selecting your sales strategy

The activities in this stage are similar to the previous stage (where the learner selected the product that they will make and sell).

In this stage the learner decides how they are going to sell their product. The choices are between using a sales agent, distributor or by trading directly. Collectively these options are referred to as ‘Sales Channels’.

The learners click on the first of two buttons (‘GO TO SALES CHANNELS’) to see information relating to the three different choices in the ‘Sales Channels’ folder which, again, is also accessible from the main office interface.

Once the learner is looking at the Sales Channels folder they are given a brief overview of the differences between the three options and then information which is specific to each choice.

When the learner wants to decide which sales channel to select they simply click on the relevant icon (back in the stage 3 screen of the plasma screen interface) and then provide another short explanation of their reasoning.

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Stage 4: Prepare to trade

The learner has now chosen a product to make and sell and decided on how they will sell it. They now have to set their product price, decide on the product ‘quality’ and set their sales & marketing budget.

To do these tasks the learner has to use the PC and click on the MIS icon (Management Information System) and then ‘Marketing’ (from the grey navigation bar).

This will cause a drop box to appear (see image below) from which they can select the
appropriate screen.

Business Game Screenshot

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1. Setting price

The learner can select a price between £5 and £395 and can see the competitor prices to help them.

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2. Setting Sales & Marketing budget

The learner can select the ‘Select SM budget’ navigation option to access the screen from which they can set their sales & marketing budget. They can also see their competitors’ budgets for comparison.

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3. Setting product ‘quality’

The learner can use this screen to determine the % rating of the main features of each product for example ‘style’ is a feature for alloy wheels.

The learner is free to change the percentage rating of each from 1% to 100%. The effect of increasing this is that the product becomes more attractive to customers but the trade-off is that the product costs more to produce.

NB! It is important that learners realise that if they do not at least match the market research findings then the level of demand for their product will be severely affected.

Another useful screen for learners at this stage is the ‘Product Positioning’ screen (see image below).

Business Game Screenshot


This shows the learner’s product in comparison to their five competitors. The comparison is via a graph that uses the product quality rating on the X (horizontal) scale and price on the Y (vertical) scale.

Once the student has set these three values they can then return to the Plasma screen, click on Stage 4 again and they are then able to progress to the final stage; completing 3 years of trading.

The learners can do this by clicking on the ‘GO TO MY PC’ button.

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Stage 5: Complete 3 years of trading

This stage is where the students actually produce and sell their product.

Several new screens are now available to the students all of which are found in the PC MIS screens and can be accessed by clicking on the ‘Financials’ and ‘Production’ navigation options as shown below.

Business Game Screenshot

Business Game Screenshot

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Financials

At first the learners can access the Sales Charts and Cash Flow screens. These both use graphs that display the number of unit sales over time and the current level of cash over time. These graphs are updated at the start of each month.

After the first month of trading has been completed another screen called ‘Financial Performance’ becomes available. This shows a simplified financial statement which details sales revenues, gross profit, overheads and net profitability on a monthly and overall time basis. See image below:

Business Game Screenshot

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Production

The production screen shows the learner the overall level of demand for their product in the present month. It also details the current production capacity, stock levels and the current surplus or shortfall.

The learners can adjust Production Capacity by adding or removing production lines (maximum is three) and/or adjusting the level of staff overtime (maximum is 50%).

The lower right hand side of the production screen shows the make up of the direct (production) costs and the current gross profit per unit.

The game automatically increases the level of demand in the marketplace by a small percentage each month however the competitors will change their pricing, product quality and sales & marketing budgets periodically i.e. they can get more competitive. These changes will be indicated to the learner via an email message.

If the learner does not respond to these competitor changes they will find that the level of demand for their product can fall significantly as they are no longer competitive.

All through the game the learner will be sent messages from various stakeholders. These messages will tell them information (e.g. that competitors have changed their prices) or give them game advice (e.g. how to use the game speed controls).

NB! Don’t forget to remind your students that they can access these emails at any time from their PDA (on their desktop) and that they can also get advice from various people by using their video phone.

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Accolades & awards

From time to time and depending upon how well each learner is doing, they will receive various accolades and awards. These are displayed in the ‘Desk File’ which is accessible by clicking on the leather and paper files on the desk in the main office interface.







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