'The Business Game' developed by PIXELearning
Graphic of the 'Business game' interface CLICK HERE: User LoginCLICK HERE: View AdvertCLICK HERE: Purchase Information - how you can purchase this game

Client Testimonials


"Our students found this interactive game, exciting, engaging and easy to use and understand. It gives students an excellent insight into how businesses are run and will be a valuable tool in helping schools to teach young people about enterprise. We will definitely be using it as part of our programme of enterprise education. This supports the development of personalised learning."

Deputy Head, Lampton School

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"The feedback I have had from the students has been very positive. I get groans when I tell them that we need to get on with other work. 'It's a really useful game sir, I was playing it at home last night. This is what it will be like when I'm running my own business', this is just one quote I had."

"From a teacher's point of view, the game's interaction really engages students into learning. It can be difficult to teach that there are consequences to any business actions, but the game enables me to do this. Students enjoy discussing the decisions they made and justifying them to each other."

Marc Coton, The Community College, Chulmleigh, Devon

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"I didn't realise just what we were not getting. It's a great game. Well done!!

[This is] A game of strategy, students are in control of a business. Choosing one of five products they position the quality, and set the price and production levels. They need to take consideration of the competition, market research and other advice in order to make as large a profit over a three year period as possible. Students can sit and watch the balance sheet improve or otherwise in response to the changes they make. [The Business Game is] Useful for any Business course at or above GCSE level, or for Enterprise education. [In addition, the] Graphics are good, and the printout for the students at the end is a positive bonus."


Chris Thompson, Spalding Grammar School

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"It proved a great success. The fact that scenarios can be saved means there is lots of flexibility. A single scenario can take about 45 minutes to run through, but play could be spread across shorter periods over a number of weeks. It will certainly enable lots of enterprise-curriculum boxes to be ticked."

Rav Gill, Head of Business at Lampton School

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"She made some staggering profits selling the ring, her success was probably due to matching her product precisely to the market research findings with which the simulation begins."
Assistant Head Dr Carrington-Howell at St Thomas Moore's Catholic Secondary School in Nuneaton

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